SUMMARY Trigger is looking for a 3D Generalist with a passion for all things 3D. Our ideal candidate is looking for a place to belong and put down roots. In this role you’ll help create 3D for cutting-edge toys, mobile games, and applications based on Augmented Reality and other future technologies. You’ll get to…
Thought I'd write a little bit about the Wacom Intuos, I am not a reviewer, just someone who hopes to write a little bit for those on the fence because as we all know, google only tends to bring up big-name sites that may or may not have been paid off ;) feel free to leave questions and I'll respond & update the first post…
Hello Everyone ! PLEASE PAY ATTENTION TO EVERYTHING YOU READ BELOW. Abominatus Games is team made up of 16 people. After almost 2 years of teamwork we are still working on our projects. Our 2 projects are basically connected to each other of which our first(small) is the Prequel to the second(big) game. The Small Game…
HI! This is my first time here, base jumping off from CGHUB as my usual haunt. Writing this in the wee hours of 2:41 am. My art background is negligible (I think), but I was wondering if I could get some short-term advice from some professionals here (I can't seem to contact the art people from my previous internship at…
Hey there! My name is Millan Singh, and I am the Project Lead for the independent outfit, Leatharian Studios. We are working on a sci-fi stealth-action experience using the UDK called Wake Up Call(you can read more about the game at the bottom of the post), and this summer will be the summer in which the game "explodes" in…
Hello there! Operation Black Mesa is a Source Engine Mod with the purpose of recreating and interpreting (not a 1:1 remake, that would be boring! :P) the award-winning Half-Life Expansion-pack: Opposing Force - The epic singleplayer alongside the outstanding multiplayer, delicately recreated with the latest Source engine,…
Hey kids! Thought Id write up my process of how I painted this piece. I typically struggle with perspective a lot, so I wanted to integrate some small tricks using 3D in this to make sure I didn't fail too hard. I recently watched a tutorial from the badass Barontieri, and he actually used way more 3D stuff than I had…
2160 A.D. is a first/third person RPG set in a distant future. Tactical and Stealth Elements will be incorporated. We will also be including a massive 182 player multiplayer! The Main Characters Albert Visco- The son of Herman Visco, an inventor of tomorrow. Jason Arbenz- A bewildered P.V.T. in the Navy SEALS. Trenko- A…
There isn't really a specific routine, just something that's become more natural to me over time. With this project there were no restrictions, I was aiming towards 'upcoming large open world sandbox game' . Anyway, generally my routine would be something like, - Block out buildings on one layer - Taking block out up in…
In my personal opinion, selling art assets is a sucker's bet. You're basically doing the work for free and hoping that nobody will make copies of it after the sale and share it around. Then, in order to attempt to maintain control, you have to hunt down and sue everyone who infringes your copyright, which is an expensive…