So I thought I should make a thread about this and try to get some general feedback already. This is the high poly (140k) minigun I've been making for about three-four days to learn hard surfaces and the first "big thing" I've done. I'm about to start with the low poly, which my goal is to keep under 20k. Should I make a…
This model is to be used in Unreal Engine 4 and I used Metal-Rough workflow with this. I needed to cut some corners to keep the poly count low as my project requires it but I think this is passable. Realistically this surface would be way more rough and not so shiny, but as my virgin eyes fell in love with the huge…
Apologies if everyone knows this already...but this had to be shared. I'm using Silo 2. I was creating a low poly mesh from a high poly sculpt. Target model was around 1200 polygons (triangles), source was 300,000 or so. I cloned the highpoly, and removed levels of sub-d from it to give me a low poly base to work from - I…
Hello, My Name is Alan Lilley I am a 3D Artist based in the UK. My main art style is realistic, and I have 5 Years Experience as a Freelancing artist and Instructor on Digital Platforms, as well as holding a university degree. I focus on Hard surface models like vehicles and props, but possess the ability to so Soft…
Hi guys, I'm a student currently studying 3D Modelling and Animation. However, I feel as though I am bottle-necking on my renders for some reason. I am in the middle of my Graded Unit, at rendering stage but for the below image which is a 3 simple spheres w/ textures (1x 6K Surface, 1x 6K clouds w/ opacity and 1x…
So currently I am trying to retopo a really complex high poly object(Tons of gaps and little nooks) and get a decent looking Low Poly. Sadly the Freeform tools in 3DS Max are making me rip my hair out. Whenever I use "step build" or "surface" to fill in areas with open vertices, the damn tools pick out vertexes that are…
So I've been doing a lot of hard surface rigging lately and was generally annoyed at the Component Editor and painting skin weights in general, so I'm working on a tool that speeds up the skin weighting process. I have a video this time! http://youtu.be/GbeXhTk1pEM This tool is mostly for hard surface stuff but it's got…
these textures have height maps etc, which dont show in Substance designer, but I was wondering about some advice, regarding the top texture and the way the metal rods penetrate the concrete, as the concrete looks completely flat and if a stick was to penetrate a gel surface you'd expect distortion in the shape of the…
So I'll try to explain this the best I can - I've been trying to use zbrush for my hard surface needs for a while now and one issue I have repeatedly encountered is the lack of mirroring in the radial symmetry options, for example: In the above image I am trying to achieve the orange shape. Using radial symmetry I…
Hi guys ! I was wondering if any of you knew what is the tech or the method used to deform the snow in the Ski game Steep by Ubi ; or if any of you had any input about how to do it ? I've already looked for the Batman Arkham Origins Method [GDC Vault Presentation], and searched for an adapted way to do it in Unreal Engine…