these textures have height maps etc, which dont show in Substance designer, but I was wondering about some advice, regarding the top texture and the way the metal rods penetrate the concrete, as the concrete looks completely flat and if a stick was to penetrate a gel surface you'd expect distortion in the shape of the surface etc? what do you think?
also as the metal is rusty, I
this is the metalic map, as its rusty, I decided to keep the rods very un metalic. any suggestions?
and here is a brief sample of the other maps, I think the normal could be too dramatic which ruins it, I kept the roughness very white to make sure it wasnt shiny.
I used the dripping rust nodes as well as the mask builder node.
any advice is welcome.