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3DS Max Freeform Retopo Tools. Anyway to Ignore backfacing?

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sidx30 polycounter lvl 4
So currently I am trying to retopo a really complex high poly object(Tons of gaps and little nooks) and get a decent looking Low Poly. Sadly the Freeform tools in 3DS Max are making me rip my hair out.

Whenever I use "step build" or "surface" to fill in areas with open vertices, the damn tools pick out vertexes that are directly behind the surface areas I'm working on and connects the polygons to them. Is there a way to ignore vertexes that are completely out of view or backfacing? The "Ignore Backface" Tick under the Modify Panel doesn't effect these freeform tools.

I know there are way better tools like Maya and 3DCOAT that handles this type of stuff way better, but I'm currently stuck with Max and am hoping for a solution for this issue.  

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