Hi, So a bit of background on this. I've been doing freelance game modeling for a while now and I'm at the point where I'm close to setting up a pipeline and have some funds just dedicated to that and i'm not sure what modeler to choose. I used maya in the past but started transitioning to Houdini for most things and now…
HI,Someone knows how to use custom grunge map in substance painter? I mean when I import a custom grunge map in to painter, I'm not getting the same settings like default grunge maps to change balance and contrast. Use a level is not an option since it affecting all the layers down.
Hello guys! Since the free for Unreal Engine release of the Quixel Megascan library and softwares i found myself importing and processing a lot of assets in Substance Designer before importing them into Unreal Engine so i wrote a plugin to automate and speed up this processes by using the Quixel Bridge Export feature to…
Hey so I have some questions and I'm interested in a general question on the topic. So I've been working for a VFX house now for about 2 months and we are integrating the Substance suite into our pipeline, of course some general testing needs to be done before anything is set in stone and this becomes our preferred…
For all of you Substance and/or UDK users I bring good news! Runtime Substance support is the main highlight of the latest UDK drop. Go grab it now and do marvelous art. :) Here is an example of how you can use Substance in UDK to speed up texture management and iteration: [ame="…
https://www.youtube.com/watch?v=nev5ip6-Dx0 Last weekend I took some time out to practise some asset production. I often find myself creating or learning something useful along the way when I do. What started out as a curiosity about using Substance Designer to create pixel art, ended up as a homage to Guild Wars 2's April…
Regarding this thread. This is about procedural texturing with Substance Designer. I'm not sure how to answer your question about the way "we" apply the textures. If you want to use something from Substance, you can export maps from it and apply them as any regular maps on a model. You can also export the Substances and…
Hi, I'm working on a bark substance and it seems to be a very complicated material. To achieve this I tried different approaches but none of them was really close to my reference image, which is this here (you might know it from the weekly substance challenge): Those hard edged, layered shapes are quite hard to generate…
Hi, as many probably know Substance Painter is on sale on Steam currently. I have a few important questions I'd like to know before I buy it though. I know some of these questions have been alluded to in previous topics, but not to the extent I'd like. 1) Is it worth getting? Ive heard many negative things about Substance…
Hey everyone, I noticed that a lot of (paid?) nodes that used to be available on old substance share and get mentioned in articles about Designer or shipped as dependencies with .sbs files are rather hard to find nowadays. Some of them migrated to artstation and gumroad - but a few of them I am still unable to track down.…