This is looking likely it'll be pretty interesting series. A bit Deus Ex, a bit more Snow Crash. A bit awesome. [ame] http://www.youtube.com/watch?v=FmJhKsvosAU&feature=player_embedded[/ame]
Yeah the customization is really amazing, but fortunately the fun doesn't stop there. I often find myself playing a game where the customization is deep and I spend ages on that stage, then get into the game and get bored, but that's not the case here. I honestly don't know why they're not hyping this game a LOT more. They…
Hi, I'm making a dragon (remaking rather) for my rigger friend. She said however I do it it's fine as long as the typology is good. Im debating whether I should give her a dragon with double sided wings, single sided wings, or just skeleton wings with separated planes in between. I know for ncloth it has to be single sided…
Hey, been working on this guy for about a week. Still lots to do on it. Eventually going to normal map him. I'm thinking I may have gone a bit overboard on the abs? I'm no expert on anatomy, just been looking at pics of body builders so if anything is weird please let me know. Not sure about the feet either, not very…
This is somewhat more of a theoretical question, but as the title says, could a normal map be made with vector lengths from 0-1 according to the values of an AO map rather than having a separate AO texture? I think this would have the effect of multiplying a grayscale texture onto the object, but I'm not completely sure.…
well i lost my wacom intuos 4 pen so I ordered a new Intuos 4 with pen and accessories for about £35 . Hope its not iust an empty box when it arrives :) i could have got a more modern one, but I just love that model EDIT, jeez it's brand new and its twice the size of my old one :)
This is going to be a big project for my portfolio. My goal is to create the best looking AR-15 using custom components: * Receivers: Spikes tactical Biohazard * Foregrip: Daniel Defense RIS Mk2 * Stock: Magpul UBR or MOE * Sight: Troy battle sights or something similar * Additional accessories: m203 for more Rambo style,…
In future updates of the ME3, I'd like to bake the thickness map. The translucency effect for the skin shading. What I've read from Allegorithmic's documentations, it's basically like baking an AO with flipped normals of the model. So, at the moment, I'll need to bake it in Substance Painter 2. The reason I'm asking this…
I have a humanoid character I'd love to have rigged for vrchat and for vtubing! I can show as many refs as needed, and my price range is going to have to be around $200. I can't pay very much up front, so paying in portions is preferred.