In future updates of the ME3, I'd like to bake the thickness map. The translucency effect for the skin shading. What I've read from Allegorithmic's documentations, it's basically like baking an AO with flipped normals of the model. So, at the moment, I'll need to bake it in Substance Painter 2. The reason I'm asking this that I want to keep in my texturing pipeline MT3 as a baker and SP2 as a texturer.
With that feature, I think MT3 will be the ultimate baker.