Hi everyone I am needing to learn how to hand paint textures for game assets, but i am still learning photoshop and i dont pick things up very well. So i was wondering if anyone has any hints or suggestions of tutorials that may help with this process in learning to hand paint textures. Thank you :)
Hey there, I'd like to share my progress on my first big prop I've made in hand-painted style. All the textures are painted by hand in PS. Modeled in Blender. This prop was designed by concept artist Mikita Kavalienka (https://www.artstation.com/artwork/nQQQ9X). I'm working now on roof tiles texture, then I'll start…
Hi guys, I've been releasing content on this site for awhile now and wanted to promote my eBook on hand-painted texturing for stylized art. (Shameless plug) This short eBook is perfect for anyone wishing to improve their textures or begin learning about hand painted texturing. The Bread and Butter teaches a variety of…
just looking for some advice to improve my hand painted tile sets im working on. not sure how to make a really good looking stone tile. this one will be for a stone road so the gaps will be removed to allow for dirt or grass (depending on the area) to show through. i also am not sure how to do ruff rocks for a cliff face.…
Hi, this is my time posting here at Polycount, been reading/viewing for a while though and thought I'd ask for some tips or possibly links to some tutorials on really good ways to model a hand (in this case, using Maya). I'm a 3ds Max whore so I still haven't familiarized myself with Maya completely, which is the focus of…
Hey guys, A lot of the hand painted pieces such as Erics and CerisierEnFleur has inspired me to get my feet wet and practice some hand painted metal and wood. I've never done it before (always been working on realism) so figured it would be great to take a stab. Here's my results .. feedback is appreciated. Thanks everyone…
Greetings PC, Thank you for taking the opportunity to read my thread. I'm the lead designer and programmer of a 3D physics-based side scrolling platformer. The project has been in the works for quite some time and it's nearing it's first announcement on KickStarter this summer. I'm looking for an artist who is interested…
This looks great already, a few minor things, i see what looks like some hard edges on the bottom of the toilet paper dispenser, either go and soften up those edges then re-export or add a few more tri's in there, I doubt it will hurt as your scene looks very low currently. Why is the mirror green? Is it a reflection of…
Hello there! I was recently brought onto an animation team to work on textures for an old, degrading palace. The style is pretty hand painted, which I enjoy (although I don't have much experience with.) The problem is the time constraint- I only seem to achieve that painterly look if I spend a second 5ish hour pass to…
Hi all, I'm building an AR hair try-on feature for a premium iOS grooming app (ARKit). I'm looking for a real-time HAIR specialist to create men's hairstyles as optimized, game-ready models. IMPORTANT: This is real-time character hair — hair cards / groom-to-cards workflow. Not sculpting, not photogrammetry, not…