Hi everyone
I am needing to learn how to hand paint textures for game assets, but i am still learning photoshop and i dont pick things up very well. So i was wondering if anyone has any hints or suggestions of tutorials that may help with this process in learning to hand paint textures.
Thank you
Replies
Also like anything else, practice a lot!
https://gumroad.com/turpedo
http://3dmotive.com/series/hand-painted-enviro-texturing.html
http://3dmotive.com/series/hand-painted-texturing.html
It is 20$ well worth your money.
Thank you everyone for the help. Odow i have alot of trouble picking things up which is why i need somewhat of a guide on how to do this. I understand your point of view and i agree but every situation if different for others
Thanks again
that's the thing, handpaint isn't about technique or remembering stuff. There's 10 million way of doing rock. It's just like you were learning real paint, you don't copy someone else work, you do your own, you experiment with color and texture and light until it give something. Everyone i know that learn handpaint from tutorial, can'T do anything by themself after, because they only learn to copy what they had and they can't assimilate it. There's no magic behind it, it's ONLY practice.
I learned so much from other artists on polycount back in the day when leanring to hand paint stuff myself.
without that extra input i would have taken a bit longer to improve
I would disgaree and say that most of what we do is technique based
fortunately all is you need is the smudge tool and the dodge and burn tool to be become a legend:)
I'm trying to learn hand painting too, and what I'm doing is gathering a lot of good reference then I mimic those color, surface, until I got the same result.
I'm sitting here looking for ppl advice too :poly124:.
shift + brackets to adjust how hard my brush is
alt to color sample
number keys to adjust opacity
A lot of newcomers will paint very blurry looking textures, it's a good idea to use a fairly hard brush and use the eyedropper to blend colors rather than smudge.
https://www.youtube.com/playlist?list=PLAEQD0ULngi67rwmhrkNjMZKvyCReqDV4
https://vimeo.com/ondemand/texturebootcamp
Also thanks to everyone having some input as it is steering me in the correct direction.
I refer back to these videos off and on when i'm feeling lost
Using Color in Paintings
Choosing colors that work
DOTA2 gun from bounchfx
Pain - nothing worse than being quoted wrongly, you missed the smiley face out as my post a was a little tongue and cheek although I do actually use the smudge tool a lot.
edit : hmm the smiley face doesn't get quoted odd
..skill wise. Just keep painting like crazy. Redo. Throw out. Start again. Repeat. Etc.
Since everyone else is throwing out their opinions as well, I'd say there's nothing wrong at all with first looking at and copying other artist's work, they're called master studies/ master copies for a reason. That's how a lot of traditional painters did it (besides drawing/painting from life of course). A good amount of reference is key as well.
I'd say no. 1 is remember to have fun and feel free to do/make a lot of experimental pieces that you don't care as much how it looks in the end. Worrying too much about why X doesn't look like Y yet can deter progress imo. Frustration and hesitation is the enemy! Destroy as many blank pieces of canvas or bitmap documents as you can!
Oh, and read a bit on color theory..