I thought this issue was caused by me decimating too heavily, but it seems even after redoing the high poly & decimating less the issue remained. I am getting black triangles on certain random faces on the high poly (i fixed it in some areas by manually merging these) and also this long artifact. My mesh doesn't have a UV…
Hi PC, What is up with this? I can bake everything fine at low settings like 32-64 LM res, but if I go to 256-512I get errors of overlapping UVs. This happens on quite a lot of the assets in the game, and I dont understand why. Can anyone shed some light on this?
Here's the image up front: Don't worry about the circular or rectangular error. The main issue here are these diamond shaped holes. They are supposed to have a gentle (nearly rounded slope) and do in the model; but the (rays?) are going all the way back in some cases and catching the lips of other ones. I have never done a…
Hi all, I've been getting on quite well with normal mapping to a point. I still get strange missed rays and other errors which I cannot seem to fix or figure out why they are happening. Here is my latest map: As you see there are some missed rays on a small number of areas. Its weird because these areas are coompletely…
Recently the Model Viewer in Source SDK has being giving me crazy display errors where parts of the model may be bent out of shape and animations and lighting are often very wrong. I've tried refreshing SDK content to no avail. It's been like this for a few days. Anyone else having similar issues? From what I read, parts…
Hey Guys Ive got a hobby license for suite 2. When ddo was attempting to connect, an error has occurred tha say :" It seems we are unable to get trought the server at this time. Kindly try again in a few minutes.". I can't register my license into photoshop. We have tried contacting through the Quixel website a couple of…
So I installed Quixel and the install seems to have worked fine but when I try to enter NDO it give me the attached error message. I have no clue what this means. anybody have any clues?
This is a new one on me. When I apply a Skin modifier to a model of mine, I get this popping up. I've tried merging to a new scene, restarting, all the usual stuff and I still get it. Even made a simple model and tried skinning that and got the same thing. I'm using Max 2011. We did have power issues last week and my comp…
Hi, I have some issues using baked normal maps. Any tougher gradient gives massive shading errors, no matter what I do. The only solution is to use hard edges with UV splits at higher degrees. Baked a simple box, left side has soft edges, right side has hard edges. As you can see it is perfectly fine in Marmoset. (or at…
Hi there. This is probably a really simple solution but I’m such an amateur that it’s taking me hours and I’m getting nowhere. I’m trying to export this rigged and animated cat from 3ds max to fbx so I can work on it in maya (which I’m more familiar with) and eventually into Unity. I’m getting numerous errors and mesh…