Hi! I was searching via Artstation for some characters concepts to motivate me and do another personal project until i stumbled to this one from Gianluca Rolli: https://www.artstation.com/artwork/e0x3vX So i began modeling in Maya few days ago and asked some questions regarding the long skirt that seems pretty unique with…
Hi guys,I'm working on a sword to import into skyrim & to put into my portfolio :) I set my budget between 10-12k tris (so I could take som nice closeup screen keeping a smoothed silouette as well) & below how it is proceeding. I started with a rough sketch,then blockout in max then into Zbrush (runes alphas done in…
Hi everyone!So, this project is all about practicing to the creating game environmentI hope that you will help me to finish this project by your feedbacks Here is my blockout, very simple, just for the start, it's definitely will be updated along the whole progress: It's gonna be cyberpunk style. I think cyberpunk style is…
Yo Everyone. Normally I stick to just making props, because every time I try something in UDK I hit a brick wall when it comes to the grid and all those numbers which I don't understand. So I thought the best way to deal with that would be to make an environment in UDK with a bit of a focus on modularity. Also, I'm far too…
I've been looking for a good way to learn UDK for a while and a few days ago I came up with this idea: I'm quite happy with the blockout, ready to work on the assets. Here's some reference I gathered to get an idea of how I want things to look + a list of assets: I have to decide on the style of the umbrella and whether I…
Hello there ! I just started working on my new personal project, I chose this design from Brian Matyas : I always liked pirates and I wanted to work on a male character for a while and it will be the occasion for me to work on more complex patterns on marvelous ! Even through I'm not going for likeness, I'll take…
I have been working on and off on this scene for about 2 months now. The inspiration has been offices and interior styles from the late 60s and early 70s. When I started off the project I was planning to make it a lot more abandoned and damaged, but it ended up being equally as interesting to make it just slightly lived…
Hello guys. I'm a big fan of Blizzard's games and characters and after seeing the release in Hearthstone of Magni as the new warrior hero I decided to do a fan art of him. I really don't know a lot about him except that he was the king of Ironforge and got transformed into a diamond statue. Since then the dwarves have…
Hey all, For my graduation project I am creating an 3d environment in Unity, inspired by games like Dishonored and the Order 1886. The concept behind the environment is that it is the study of an ambassador who travels a lot for his work and collects interesting objects. I have created a blockout for the environment and…
Hi ya'll! Being wrapped up in a closed, proprietary-tool production environment and swamped every second outside of that, I wanted to spend some time learning Substance better and doing more inside of Unreal 4. This thread will be over quite a period of time but I figured feedback from Polycounters can only make the…