Hi ya'll! Being wrapped up in a closed, proprietary-tool production environment and swamped every second outside of that, I wanted to spend some time learning Substance better and doing more inside of Unreal 4. This thread will be over quite a period of time but I figured feedback from Polycounters can only make the project more successful!
First I have a blockout of the space with some very crude lighting in there. Also, trying to establish what the props might look like so I can get the substance wear-level and look down. I have decals and other vent/doodads to add to the ceiling tiles but wanted to get this started.
Thanks for looking and for any feedback you have to offer!



