Edit - 6/30/2020 Thank you everyone who emailed me about the commission. I've found the artist I'm looking for! ----- Hello! I’m looking for someone to model and texture a female character. I’ll provide reference materials if you are interested, but for a general look, I’m looking for a character that looks young, but not…
is there a way to re texture an already rig/skin weighted model in maya? thanks or transfer the righ/weighted skin to the same model that was retextured?
Yes, you could certainly add them as floaters, or what I do now instead of floaters is just paint them directly into the normal map in Substance Painter. Or you could model some of the basic detail into the low poly if you can spare the extra verts, and bake the edges of the cutouts/dial. Or you could boolean model it and…
Will Marmoset adress the problem Artists have with showcasing their artworks and people ripping your models straight out the viewer? https://www.artstation.com/artwork/xGkLm like happened to Blair? I want to hear your thought about that, This issue has to be communicated with the Artists/Community. Some people showcase…
I'm new to the forums, so hi everyone! I've been trying to model a 3D head, basing the eye and mouth loops off some other low poly models I've seen. I'm having a bit of trouble getting the nose and cheeks right, as well as the height of the head. I'm using Blender, if that makes any difference. Any assistance would be much…
if ur not gona scuplt this i suggest u to use planes to model this instead of cutting a cylinder. if i were to do it i would model out the details first and then try to connect the geometry together. OR you could use model out the details as floaters and use a deformer to match the shape of the door knob. hope this helps
I've already posted a lot about this in my sketchbook thread but I think it deserves its own especially since now its official that I'm going to release it in q3 of this year. For newcomers, this is a project I'm working on in my free time for around a year with bigger and smaller pauses here and there. I started…
Hey, is there any website or place to find/download character reference images? (3 sides with arms open)? to practice 3d modelling? I can draw myself... but right now I want to practice 3d modelling with as many characters as possible. Thanks.
Hi all, Decided to start modelling again and wanted to model and rig a handgun so I could get experience with it. Problem is, I have absolutely no idea how to get started and am 100% sure I am doing this horribly wrong. Below is what I've got so far: I'm really lost on how to do this, and this just looks... Well,…
Hello I recently been making a couple of creatures models for crysis but altough my model looks perfectly smooth in 3dsmax , in Crysis it gets really bad face subdivision , this is espeicallly on the actual seams of the uvmapping , I got mirrored uvmapping for the fishes , but I don't now why it comes out this sort of bad…