I've already posted a lot about this in my sketchbook thread but I think it deserves its own especially since now its official
that I'm going to release it in q3 of this year.
For newcomers, this is a project I'm working on in my free time for around a year with bigger and smaller pauses here and there. I started prototyping somewhere in the middle of last year and I'm reaching the end of the development of the first version soon. Its a similar tool to Clayxels or Mudbun for Unity. It allows you to boolean model things inside Unreal Engine, using distance fields.
The scene on the picture above was made and rendered using this tool. The distance field models are stored as volume textures, and they are rendered using a type of ray marching called sphere tracing. This technique takes advantage of the underlaying distance field to accelerate the tracing. Due to the volume textures, this is basically a voxel based format, and also allows for cubic looking voxels, but I don't have a nice example picture of that yet. These voxel/distance field models can also live together with polygonal meshes just fine and it intersects and sorts correctly. Some default Unreal Engine lighting features work with them as well, but not all of them.
It will be a marketplace asset, and the planned release date is somewhere in q3 of this year. The initial version will have fully functional boolean operator with union, subctraction, and intersection, 10 different types of distance field primitives, static and dynamic volumes, bevels, 3d noise based displacement for surface detailing, and more.
I will be posting about this tool in this thread from now on. Full feature list of the initial version, and example pictures and videos of the features are coming soon.