Hey there! I try to bake highpoly cube to lowpoly cube with 1 edge on the lowpoly cube, and t tried with merged uv-s, separated uvs, hard edges on uv border, but still getting seams at the edges in the engine. Question: Can somebody show me (or it is even possible to make) a lowpoly cube with no bevel on the edges and…
Right, this is what I think a well. But doesnt a 4k texture downscaled to a 2k texture look better then if authoring the texture at 2k initially? But I should be doing my downscale outside of engine instead on in engine? So if I know the texture is going to be no more then 2k in game, its best to export at 4k, downscale…
hey Matt, the high poly is looking good so far. Im having a few problems understanding how the engine is attached to the car. looks like the wheels are attached to the engine, and the engine just kind of runs into the car. maybe consider having a chassi or a frame that extends from the front of the vehicle and supports the…
A lot depends on the engine, but a lot of software (Max/Maya) will treat 60fps taken down to 30 as "sub frames". The keys still exist in between the major key markers. Engines are a different story, especially engines that do curve interpolation instead of Key Per Frame. Even if an engine only takes every major key and…
Theres not really much in it hardware wise, so you should be OK - however I would advise building this directly in the Unity iPhone engine, not the Unity engine, otherwise you will in for a serious shock. (lots of Unity functions are simply not available between the engines)
as has been mentioned in the other baking threads: What is your final output target? Is it max or a game engine? If its max, then bake in max. If its a game engine, then see how it looks in engine first, then see if you need to change things.
No! I spotted a flaw in the engine - the smoke from the explosion doesn't cast a shadow! (only the debris) hehehe Honestly though, I hear nothing but the highest of praises for Unreal Engine 3. I wouldn't doubt it in the least that the engine is capable of shadowing like that.
Kevin as always your work is amazing and such great inspiration. Those engines are pretty crazy looking. Were they based off real engines or did you just start making up things that seemed like a more sci fi version of an engine?
For free 3D engines, "the big 3" is your best bet. Project Anarchy is another but not the best looking engine out of the box. Marmoset is pretty amazing, and is probably what you're looking for. If you're just trying to show off models in a game engine.