Hey guy's I've ran into a strange problem when I started building a material in UDK for my Comicon Challenge model. What's happening is after I apply my opacity mask some triangles in the eyes disappear along with the piece of the eye that I want to be transparent. What makes it weird is that it's only some triangles in…
Team Fortress 2 comes very close to this; the environments aren't very detailed for a modern game and it has broad, visible brush strokes. Characters, on the other hand are sharp and detailed. The result is that your eye is drawn towards the important things. Mirror's Edge is another example... Gears and UT3 are the exact…
thanks for the encouragement guys! whats_true: thanks man! butt_sahib: i dunno about the hunched position... i think if i go that route it will really take away from his gesture and flatten out the back a little too much... i do need to fatten it up along his lats and obliques though... you are TOTALLY RIGHT about the…
I made a Morrigan a while back for the Comicon contest a couple years ago. ^_^ I'm not sure if it will help you in any way, but here it is: http://www.comiconchallenge.com/2009/images/wallPapers/Morrigan_1024_768.jpg You have a solid understanding of anatomical details (such as how muscles should look), but not really…
J. Scott Campbell was one of my favorite comic book artists so I had been wanting to make a 3d model in his style for a while now. Sydney Savage is a character from his Danger Girl comic that was around about a decade ago (saying that makes me feel old). I started this for the Comicon Challenge, but didn't finish in time…
Thanks Dave, I rush through eveything a bit as I pretty much decided a while ago to try and make a go of being indy. I figured at the time it might show that I can do a lot of different things, I'm perhaps cursed a little with liking B movie type doctor who cheap fx that are knocked out quickly. I've read it's better to…
ged: less tattoo-age and bandage arm thing it is ^^ ZackF: cool idea, saw a belt that might kick ass actually butt: lol, see if it makes sense when i throw a courier bag on anyways :P alec3d: cheers dude, just paint so far :) seforin: why everyone hatin on mah tattoin skillz ;_; actually minimalist single arm tatt is…
Hey, sorry I dropped off the face of polycount for so long...I've just been in the zone lately makin' stuff...a little bit of everything actually so here's a big fat update... Here are some low poly Totoro's I made for next months SFN theme, I unwrapped them not knowing whether or not I'd paint the fur on so they got…
poostayn: thanks Zacd: well, everybody has their personal flavor when it comes to creating or recreating a superhero i suppose. my take on him was simply to do the style of joe mad from ultimates vol 3. cycloverid: yeah i will be going over presentation stuff before i am ready to apply. thanks! low odor: thanks,yeah latest…
@mop: thanks dude! always awesome to hear from you! @spinks: yeah frank cho is super great. i remember him at comicon a couple years ago, there was so many chicks going up to get their chest signed by him it was pretty funny. his princess of mars stuff is so awesome. thanks for checking out my stuff! @rollin: hey pal!…