This is actually an HD sprite I made in pieces to animate in Spine and then try to replicate in 3DSMAX. Colors are HSVed to his original (meaning they can be adjusted in-game): Body is based on his SVC sprite: Head is based off his SF2 portraits (Turbo and TNC):
Hello, my name is Vlad and I'm an entry level 3D artist. I have 2 years of experience with Blender and I worked a few months with Unreal Engine as well. Take a look at my portfolio and let me know if you we can work together.
Hello everyone! First time posting on polycount. I have been working on a scifi pistol for one of my college classes and wanted to make a progress thread. Any feedback is more than welcome! This is the Concept Im working off of Going to make a second pass at the high poly to fix some of the pinching and add detail to a few…
Hello! I saw this painting of Guybrush Threepwood in Uncharted 4 by Hyoung Nam and I thought it could be fun to make a model based on the painting. Still working on the sculpt, I think I will make the coat more destroyed looking and I need to detail the face at least. . I have also tried to improve my hair creation…
Hello, I'm looking to create super high detailed stitching, like this image below: What is the best way to do this? I have been playing around with the stiching filter on some of these substances: https://www.allegorithmic.com/blog/substance-source-automotive-materials-interior-1 Unfortunately I'm not getting the detail I…
Hello everyone im working on a barn for a game me and a few friends are making, and im stuck on how i should texture it. the barns walls are made of seperate planks instead of just texturing a flat wall to look like wood planks, so how would you guys texture something like this?