Break it down into its constituent parts and work those individually. Eg. Make the thread, the holes etc. As a height map and use something like a tile sampler to place them. Built in nodes should be sufficient
The only genuinely difficult bit to produce in your reference image would be dynamic placement of the stitches driven by input maps.
It highlights that the combination of height map and stitching model works well. I'm going to give this a shot and try and create a realistic stitch. Regarding the dynamic placement, I may have to follow along a curve, perhaps do the same with a tiling height model and then bake
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Eg. Make the thread, the holes etc. As a height map and use something like a tile sampler to place them.
Built in nodes should be sufficient
The only genuinely difficult bit to produce in your reference image would be dynamic placement of the stitches driven by input maps.
It highlights that the combination of height map and stitching model works well. I'm going to give this a shot and try and create a realistic stitch. Regarding the dynamic placement, I may have to follow along a curve, perhaps do the same with a tiling height model and then bake