This week I focused on finalizing the project presentation. I completed all final renders and refined the lighting setup to better highlight the materials and overall composition. After reviewing the output, I made several small adjustments to improve balance, contrast, and visual clarity across the shots.
Every time I reopen the scene the XRef materials have reset. - I tried assigning a normal material to the XRef objects and it resets. - I have tried assigning a XREF material to the Xref object and it resets. - XRef Materials Overwrite On/Off gives the same result. - The XRef object does not have a material in the XRef…
Hey guys,,, I have 100s of models with lots of material ID's for each model. many models share the same material ID's and material. I need some materials to behave exactly the same threw out every mesh they are applied to.... I'm wondering, is there any way to tell a material that it should not cast shadows and disable or…
Heya, So let's try to answer some questions. Q: can you make it look this good when rendering in Vray without unwrapping and baking? A: Yes you can, for most of the details you will need to make it high poly ( as in create it as it should looks ) Meaning you will have to model most of the things with as much details as you…
So I'm trying out this material layering technuique from this old official tutorial: https://www.youtube.com/watch?v=rhEI_acXjtk . First I get this error when I import material layering package to Unity: "Assets/Allegorithmic/MaterialLayering/Editor/AlgLayeredMaterialEditor.cs(605,76): warning CS0618:…
Running UDK I deleted a large group of meshes because they were duplicates with the wrong naming conventions for my project, and almost immediately after that all of my materials stopped working. I had imported my meshes from 3ds max with their textures embedded in the FBX. I think this is relevant but I have no idea. Now…
Hey Polycounters, I am not the best guy in the world when it comes to texturing and using the material editor, as proud as i was of my last project thinking back it wasn't exactly the most performance conserving project. Huge textures, no clever material setups etc. Anyway to the point, i am putting together a new project…
Hello Polycounters! My name is Donte' and I am an advancing material artist! My ultimate goal is to get better at creating materials and will be updating my portfolio once I feel confident that everything is in place and good to go. Here is a new thread for my material work. I'm in need for some assistance with my…
Hi there. I'm just wondering about the best way to represent glass in Unreal 4 in terms of its mesh. I have a thick glass pane on the front of my restaurant. Is it better to model the glass with thickness or simply make the material double sided in Unreal? Or perhaps do I make the material double sided AND make it thick…
I have this scene of a landscape and I would like to share it. How can I share my Landscape scene and the landscape material. I have created in one package. There are also other materials in that package. Do i create a new package and only copy my landscape material? (UPK) So I need a upk (material and content) and UDK (my…