Modeling study to game, just three simplifying details of the reference model.Comments and suggestions are welcome. Checkout 3d model on: https://www.artstation.com/artwork/xvOeX
I don't know why this is happening, i tried looking for a solution on the internet, but i can't find anything about this. It only happens when i hit "tri-planar projection" As you can the UV as projected onto the 3D model. Thank you for your time.
hey, are there any good tutorials out there for quad modelling tips. for example, how to get a strip of 2 quads into 1 strip of quads (if thats even possible) and just general strategies for tackling models. anythgin at all would probably be useful :) cheers
Hello guys. :) Fairly new, but not new to 3D. I've been playing with 3D for over 10 years as a hobby, but never done any mods, all though I've had some ideas but not the discipline to follow through. The new game "Train Fever" was released last week. I've known about the game for a couple of years, and when the developers…
I'm sure the EULA of some games may frown upon this, but has anyone here ever pulled models from a game? I don't intend to actually use them for anything, I would just like to be able to take a model from in game and open in 3D Studio so that I can look at the texture and geo to see how they went about creating it.
I'm in my second year at Staffordshire University doing a games concept design course, this is the first module that we've tackled body modelling and the second that concerned organic modelling. Here's the progress of my base mesh so far, after this it'll be taken into Zbrush then brought back into 3DS Max for the…
can anyone please make me a model of sakura from cardcaptors for quake 3 please... (just dont make a skin for the battel suit from ep 9 in the dubbed cardcaptors sakura) and please make her school uniform please and post it here... if you need to see the dubbed virtion go to here please email me the model at…
Hi polycounters. i am new at 3d modeling and wanted to try it out so i started modeling my own version of a half-timbered house (inspired by fable 2). i wanted to post my work here so you can see the progress but also to get some criticism from you guys on what i could do better or different.:)
I'm working on a new environment in UDK and for the first time am using mostly custom assets. I've looked at high poly to low poly tutorials and have yet to find one that tells me the point of making the high poly. They'll make the high poly model, then just skip to making it low poly without even informing me what to do…