I'm sure the EULA of some games may frown upon this, but has anyone here ever pulled models from a game? I don't intend to actually use them for anything, I would just like to be able to take a model from in game and open in 3D Studio so that I can look at the texture and geo to see how they went about creating it.
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I have done it by the same reasons as you, sometimes its nice to look at others work and you learn alot, you also may notice some mistakes they made lol
he would be referring to a grpahics api like direct3d or opengl which almost all game run on fore interacting with the graphics hardware.
pretty much all texture end up as a dds file at somepoint on the gpus vram, and the same goes for meshes just being raw data on the gpu at somepoint during the game excuation.
As stated before, some games have their official or non-official dedicated tools to unpack and convert game files. I'm sure a quick google research will lead you at the right place.
Else you'll have to use
3dripper dx for direct x games (that would be most of them)
or glintercept for opengl applications.
Both grab content directly from the graphic card, when you are in game.