Interesting links you gave there, nice one. I've found a way to paint the blends in Max and view it in realtime using that shader from your earlier link, so I'm quite happy with that. Unfortunately it goes the VertexPaint route, and to get an image at the end (the greyscale blend map) of it you must render to texture, and…
Because it's not the normals rendered, it's something else about his computer, or a setting or something that's messed up imo. Here's a question, have you exported the object, and brought it back into the program? Sometimes the object itself is corrupted and will do weird render stuff. Have you tried baking a different…
I don't understand why we aren't making a clear distinction in this thread between pre-rendered and realtime hair? Two very, very different things. There is really only one way to make hair for realtime ( and yes, that includes next gen consoles ) , and that's alpha'd poly strips. Hair that's pre-rendered is generally…
eric: and even then you can get problems (as in max). because interpolation along a triangle might differ. max generates normalmaps that it renders correctly (offline renderer and normalmap-material), but that it shows with seams and so on in the viewport renderer. which sucks... as on export and so on you only get the…
Thanks for the comments :) -Em'- I'm glad you like it! With this one I just wanted to make a car without too much of a hazzle, just for fun. So yes it is just some good old poly modeling indeed. Also when rendering it with for example using Xoliul's shader, I find the results good enough. Considering the lack of a…
Hello, I am trying to render my hair texture in Arnold and having this weird problem where the normal map from aiUtility shader renders a green normal map. I am following this method https://www.artstation.com/artwork/ZLGNG , and the render looks like below. So I tried putting in another mesh (torus in the middle) to see…
Maybe you get lucky and someone knows the answer, but you'll probably have better chances asking this in the agisoft forums. For me, it's been years since I used the software. Might simply be a bug. Try rendering only with CPU/GPU if that's an option. As for other possibilities: So you redid the whole project as well (you…
@Neox @Noren Thank you so much for your input. I'm so sorry I couldn't respond to you guys earlier, I completely forgot I posted on here. The trees at the front would certainly be trimmed. Those trees existed from the first block-out I made months ago just to visualize and plan my environment so I just replaced them with…
Hey everyone!! Okay sooooo I just downloaded Maya 2016 extension 2 and the mental Ray plug in. I turned it on autoload as Autodesk says but can't get it to work. This is my first time doing this. I open a new scene and drop a basic cube in there and try to use mental ray but get a black screen with this: "// Warning: line…
Final Edit x2: Just updated the renders from some feedback I got! Final Edit: Overall I had a blast doing this project. The Handplane baker is incredibly powerful and flexible. The baking speed was insane compared to other mesh bakers I've used. My main criticism is lack of documentation and the curvature bake output was…