Hi there, I'm attempting to practice my rigging with downloaded models online. Luckily, this model I downloaded had a skeleton included, so I'm practicing creating my controls. I was trying to set up my IK Handles for my legs, but whenever I do, it moves the leg bones out of shape. Why is that?
Beauty Shot Beauty Shot Substance Painter Final Output Textures complete Substnace Painter Wireframe Normal Maps Painted Maya Final Model Stage Maya Model Wire Frame
Hey Ya'll This is my first post on here- long time admirer. Currently I am working on a 6-8k model of Akuma. I want to model the Gi, and all his accessories seperate so i he can have different looks. I also wanted to stay away from typical Anime proportions and altho i exagerated this too, its in no way like typial anime…
Hard Surface 3D Modeler - Freelance/Remote Visual Purple is looking multiple Freelance 3D Modelers with a focus on environment and hard surface art. The ideal candidate would have two years non-educational experience and proficiency in a primary digital content creation package, preferably Modo. The successful candidate…
Hi, I am struggling to model the back part of the sofa that is padded, I dont know how to do it. I found a spot to model and then array but result doesnt look so satisfying this is the real photo.
Hi everybody, I just wanted to share with the community this little game model / prop I made. c&cs most welcome :) Full project and marmoset model on this link: https://www.artstation.com/artwork/NgKDd
***************Urgent !!!*************** Only people that can start as soon as possible! freelance short-term. with-in 1 month ------------------------------------------- Looking for FPS game Weapon Modeller. Unreal Engine 4 Science-fiction Weapon: gun with mechanic structure. High Model -> Low Model -> Baking -> Texturing…
Hi,I have created a modular project for Unreal Engine 4. I'm just learning to use Unreal engine 4. I export it in the unreal engine to test the models. But I saw some wavy and broken shading on the surfaces of the models. What should I do to fix these errors? Thanks in advance. images:
My guess is that subdiv modelling is just a niche . For example I never had to rely on subdiv modelling through my whole experience in gamedev . Because extra shading issues it often creates and redundant geometry to workaround them. For Architect modelling it would rather be corners decals than subdivs imo.
Hey everyone I'm new to this site. My name is Tyler I go to the Art Institute Of Vancouver Burnaby, I'm taking the Game Art & Design program. I am graduation at the end of this December. I wish I had of joined this site along time ago it would have saved me soooooo much time lol. Oh well I look forward to getting some good…