Hey Ya'll This is my first post on here- long time admirer. Currently I am working on a 6-8k model of Akuma. I want to model the Gi, and all his accessories seperate so i he can have different looks. I also wanted to stay away from typical Anime proportions and altho i exagerated this too, its in no way like typial anime proportions u always see like in Falcoons stuff. I will keep posted Wips, hope some of you are inerested. more tomorrow....
more work at:
DigitalGannon.com
Replies
Model looks great. Edge flow is good. The new stuff looks good too. I was going to say you might want to fix the sharp edge on the inner calf. It really stands out in the silhouette. One final thing, i've found that if you turn the toes out just a little bit on your reference pose it accualy looks a bit better.
The only things I spoted is that his lower part of the leg maybe too thin and curved (side view), also you should curve the arms a little bit in the side view.
Just my two cents, keep it up !
think you could turn the feet slightly outwards, pose looks a bit odd now. also this could just be the pose but the knee area looks a little weird? like to thin if u know what i mean
nice modelling, keep it up!
is the whole character with clothes and accesories gonna be 6-8k or is it just the char?
sdk possibly?
I think the flow could be cleaned up quite a bit.
The deltiods are real sharp meeting the arms, it looks unatural.
Alot of his armpit is exposed, I think it'd look nicer if you pull the pecs out.
The legs could also use alot of work, the side profile of the calfe is real small compared to the general body definition. The side profile of his head looks off, he doesn't have much of a jaw. The hands also look to skinny.
This is a cool model... I like his facial expression. The edge flow is cool too.
I don't like the way the feet are pointing inwards, I always think it looks more natural and "plants" the mesh solidly on the ground if you rotate the feet outwards a little.
Also I think the waist seems a little narrow for someone of his bulk?
Good work though.
MoP
New wire w/out Gi:
Wire w/ Gi:
some simple screen grabs w/ shader:
CU: