I've created a new project at 8k x 4k and when I attempt to export the tifs absolutely nothing happens. I created a second project at 8k x 4k but set to work at 50% res (so 4k x 2k) and the textures export fine. Does DDO have an issue actually saving out textures at 8k? I hesitate to ever work at half res because if I'm…
Hi guys, Doing some tests in Zbrush this week and I ran into an issue. When I export my depth map from Zbrush it wont tile as the lighting is different on the edges of the texture. I have done this several times already and its worked in the past. Can anyone let me know what im doing wrong. Here is my rendered texture in…
Besides the human study I've also been working on these 2 short little animations this week. It's nothing special, but I'd just like to share them. I'm starting to like animation. #1st Assignment: Pixar Animation Appearantly the guys over at Pixar are given 1 week for 1 second of animation for their feature film projects.…
Good day All, I'm in the middle of remaking an interior aparetment from an old game I've enjoyed playing over the years. I've hit abit of a snag with what techinques to use when i comes to creating a building interior. 1. I'm not sure whether to create all the walls modular or create the walls as one room. I ask the…
Hey, I'm about to texture a horse model I have just retopoligized, baked, etc. and I'm about to go into texturing, I'm not very used to making animals so I don't really know any tricks or anything like that. Does anyone have any tip on how you usually paint fur like that of a horse (not the mane and tail) in a realistic…
Greetings community, Hopefully i've put this in the correct place. Briefly, I am a first year University student who has begun learning Maya for games design. As I am still slightly unfamiliar with the process, I would like to know something that will more than likely be extremely simple, but I cannot seem to find answers…
I've been trying to follow Fanny's texture tutorial on Vertex 2 HD (Amazing art by her). But i totally get lost at the step where she creates the Matcap Grey (From Matcap red Vax.. well honestly i get lost when she starts to create the detail inside the stones but anyway! :D ) My main question is if there's someone out…
Calling all Awesome 3D Modeling/ Texture Artists! Gameloft, a leading international publisher and developer of video games for mobile phones, is seeking High Poly 3D Modeling/ Texture Artists to join their existing talent pool. Qualified candidates will link up with imaginative design teams to create packs for hot new game…
Red Storm Entertainment is seeking a Texture / Material Artist with expert knowledge of Substance Designer to join the biggest new IP in Ubisoft's history Tom Clancy's The Division! If you have strong texture art abilities and an extensive knowledge of online multiplayer gaming systems this may be your next big…
http://originofstormsgame.tumblr.com http://www.facebook.com/originofstormsgame Hey Polycount. I'm currently working on a fighting game in UE4 called origin of Storms. We currently have a C++ programmer, A technical artist, A Zbrush modeler and a foley sound designer working on our project. We're in the beginning phase of…