http://originofstormsgame.tumblr.comhttp://www.facebook.com/originofstormsgame
Hey Polycount. I'm currently working on a fighting game in UE4 called origin of Storms. We currently have a C++ programmer, A technical artist, A Zbrush modeler and a foley sound designer working on our project. We're in the beginning phase of engine production but we're steaming forward fast when it comes to creating the characters.
Currently we are seeking artists who would generally like to boost their portfolio from working on a big project.
We are currently in need of a concept/2D artist to design characters based on gathered references and draw concepts/final official art for said characters.
We need texture artists because both the technical artist and Zbrush modeler need some relief from all of the assets they are working together to create for the game. A dedicated texture artist would really shine as they provide finished assets for the texture artist to work on.
We need a rigger and animator for same reason as above. Both the technical artist and zbrush artist are working on every asset going into the game and it would be beneficial for someone to specialize in rigging and animation so that our workflow became more efficient.
We are planning to start a kickstarter to fund the game past its initial steps. If you are interested in getting paid post kickstarter (or building your portfolio if the kickstarter doesn't pick up as planned), feel free to contact me or the C++ programmer via skype.
My skype is StreakThunderstorm
the C++ programmer's Skype is Zyphet.