This has bugged me for over a year now, figured i'd finally make a post. When i normal map an object, UV seams instantly pop into view. No seams are visible otherwise. Anyone know of a fix? First i nuked the red and green channels along the left and bottom edges respectively, still had a seam. Then i just threw a pure…
I know that this post is old. But if it helps you, for pixel art painting in substance painter you can use the PIXEL8R paid plugin by ActionDawg, it is very versatile and you can even make pixel normals with it. A lot of games are currently using it.…
Yup Here's a low poly, a cage and a 2k normal map https://dl.dropboxusercontent.com/u/10105386/pc/table150606.zip I deleted the ornamental geo to make it simpler for me (many didn't line up with the high poly, and might also require exploding the mesh). I changed some vertex normal here and there like the table top where…
Is there an automated way that I can be working with a DDO project at 16-bits and when I export my textures via ddo it will export the Albedo/Gloss/Spec at 8-bit and export the normal at 16-bit? If there isn't a way, can this feature be requested in an upcoming update? Furthermore is there a way to choose what the texture…
What's taking me the longest time to learn, is how to make certain shapes subdivide properly. In the case of a certain fountain I made recently, it was HORRIBLY painfull, trying to get the sides to blend correctly into the angled base front. Aside from that though, it's really a breeze. Painting a diffuse/spec map for a…
Hello :) I have made some tuts on the modeling in zbrush and I have made a statue model with the details etc , now I would like ot make of it an ingame model so I would need some tutorials on retopology of the model and how to extract the normal maps .... BTW is there any best retopology engine tool out there? Apart Zbrush…
I've been strugling with it for weeks, but render que on Decal don't do anything, even if game object Decals are at -50 que, they still render above VFX graph decals
And, i am here again :) Carefull - long post here. Did a lot of research. Searched all possible options via google - seems like no one models mid-poly cars these days :D What i am trying to achieve: nice smoothed mid poly car model with proper reflectons and without normal map on its body. Stuff that we can see in every…
Hi! I'm sort of new to DDO but i found my way to the effect properties that use object space normal masking to apply directional effects. When i open up the settings for it, the problem is that changing the sliders seems weird. I think it's easier if i just say what my spefific problem is. I have my dirt layer go on the…
hey all, I just followed this tutorial: https://www.youtube.com/watch?v=kGszEIT4Kww and I made an object with some extra add ons to practice highpoly modeling, but when I baked the normal and ambient occlusion maps, this happens: there's this ugly shadow near the screw on the right side, and the hole for the rivet looks…