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Zbrush tutorial on nromals and retopology extraction?

polycounter lvl 14
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NAIMA polycounter lvl 14
Hello :) I have made some tuts on the modeling in zbrush and I have made a statue model with the details etc , now I would like ot make of it an ingame model so I would need some tutorials on retopology of the model and how to extract the normal maps .... BTW is there any best retopology engine tool out there? Apart Zbrush and if so how is compared to the retopo of Zbrush? Thanks a lot for any answer :) ....

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  • SpeCter
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    SpeCter polycounter lvl 14
    You can use Polyboost(max 2009 and lower) or the graphite tools(2010+) to retopo your mesh.Or you can buy Wrapit which is one of the best retopo tools for max.(or maxretopo which is like a very little brother of wrapit but free)
    In Maya you can use the go live feature or nex tools.
    Softimage also got retopo tools(don´t know the exact name)
    3D Coat has some very impressive auto retopo tools.
    Topogun is very good(it´s whole purpose is retopology)

    I think these are the major ones out there and imo they are all better then zbrush retopology(regarding usability)
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