Hello
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I have made some tuts on the modeling in zbrush and I have made a statue model with the details etc , now I would like ot make of it an ingame model so I would need some tutorials on retopology of the model and how to extract the normal maps .... BTW is there any best retopology engine tool out there? Apart Zbrush and if so how is compared to the retopo of Zbrush? Thanks a lot for any answer
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Replies
In Maya you can use the go live feature or nex tools.
Softimage also got retopo tools(don´t know the exact name)
3D Coat has some very impressive auto retopo tools.
Topogun is very good(it´s whole purpose is retopology)
I think these are the major ones out there and imo they are all better then zbrush retopology(regarding usability)