hey all, I just followed this tutorial:
https://www.youtube.com/watch?v=kGszEIT4Kww
and I made an object with some extra add ons to practice highpoly modeling,
but when I baked the normal and ambient occlusion maps, this happens:
there's this ugly shadow near the screw on the right side, and the hole for the rivet looks really bad..also none of the outer edges have the smooth, bevel like edges like the highpoly does..
here's my highpoly model with the floating geo.
Replies
Also the screw on your HP seems to have a hole in it and is not lined up with your low poly. Maybe I'm wrong though, and that's an optical illusion :O
See here