Hello! My name is Henry, I'm 29 years old, I've worked in the industry for the better part of my twenties, I Recently left the Game industry last year due to a passing in the Family and moved on to Teaching Game Development at a University in London. Here is my Portfolio: https://haytch.artstation.com/ I am still teaching…
I've been developing tools for the Source Engine for years. It's become my bread and butter. One of the things I've found odd all along is how married to Hammer so many users are in the world. I also started with Worldcraft/Hammer years ago. But I've long since moved away from using Hammer. Many people seem to be tied to…
https://www.youtube.com/watch?v=Qm442gEhYYI Finished rigging Mera! Took a while cause I had to build shaders that work in Maya`s Viewport 2.0 and an atlas system for the wrinkle maps.. The goal was for the animators to be able to preview the model with the same quality as in Unreal Engine. Tech details: - F.A.C.S. Based (…
Hey guys, I really need some help with this. So basically I'm trying to get this working properly into someone elses game engine. These are the texture maps I have: Diffuse Spec Normal Camodiffuse-which is the grassy sh*t Camoalpha So I'm really unsure of this but when I export the model obviously the engine would have to…
We are Kot-in-Action Creative Artel, a small virtual "company" (not incorporated or anything like that, yet), who has been working on a cool game for over a year. The game is nearly done (~80% completed) and we would love to knock it out as soon as we can. Currently we have 1 coder and 1 artist (myself including). I am not…
Hey! Art director from Impeller Studios here, I wanted to share some assets from our game, Starfighter Inc. that recently went live on Kickstarter. https://www.kickstarter.com/projects/impellerstudios/starfighter-inc-0 The game is a heavily narrative and combat based dog-fighting simulator using real science in our real…
I'm slightly confused what the best practice for texturing and UV'ing a house these days are. I did a lot of reading and there's so much conflicting ideas that my brain couldn't make a choice on how to move forward with confidence. Is atlases mostly out? Do I attach everything together, create different ID's and use tiling…
Greetings, I'm looking for someone who can animate / model characters for a demo of a 3d game engine made with Jmonkey. The engine is designed for open world type games but is also suitable for FPS , Top Down MOBA styles and just about any other format you can think of. The demo will consist of a short 30 minute adventure…
Hey all So I recently was accepted as a finalist to work on a very exciting game project. The project entails build several true to life race tracks circuits for a pc racing game. I haven't yet received all the details about the game but I wanted to do some advance research on the project and processes involved in creating…
My company has recently started a project using Unreal Engine. We're all CRYENGINE vets so we're trying to come to grips with Unreal on the fly. So far it's been excellent but we want to make sure the workflow we've established will not run into any issues in the future. One of the problems we're trying to figure out now…