Hello all, I my editor viewport I have refstand but even if I move it away.. its still visible in the game viewport why is this? Like the camera in the game viewport doesn't update. Whats a good way of hidding objects which you don't want to render out in a jpg sequence. I don't want to delete them, but I don't want to…
Hey guys, I could really use some help with this as it's brought my workflow to a crawl. Basically, while I'm working away in Mud, my perspective viewport camera does this: It's like an inverted fish-eye lens, everything at the edges of the camera appears huge. I've had this happen to me on different machines and I've yet…
So this is a quirk of some 3d apps that I never got around to resolving, or rather, I'm doing wrong and I never learned the right way of doing this. Sometimes when a shape has some odd angles, any Max function that requires the pushing or pulling of vertices along normals gets bad, because I'm assuming the app is trying to…
Every time I am modeling a curved surface in 3Ds Max and I need to put some sharp corners on it I wonder why I have to worry about the smoothness of the curved surface after applying support loops!? Just out of curiosity and of course the need to know if there are other software that have solved this topology problem I…
Okay, I promise this is the last update. So why starting on my next project I just had to fix this small major error. There was no atmosphere on my Earth so I fixed that. Also, did I make my model renders to sharp? I'm just curious.
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
Hello there! So I have both HP and LP models as you can see in below: High Poly: Low Poly: But when I hit "bake" and then when I hit Preview button to see the final result, I do not get most of the details in my preview: As you can see, There is no Stripes, Helix, And those Edges at the final result! What is the problem?!…
I don't know why, but for some things my maya bake turns out better than the xnormal one. Specifically for the parts where there are hardened edges with the UV seams. The hardened edge comes out alot harsher when baking in Xnormal. I did also use a cage, which I imported for xnormal. I also made sure that "normals" was…
So I had a mini heart attack before as I came to continue to work on my normals. I thought I had completely lost all my work, fortunately after searching the whole PC I managed to find the location where the pesky file was hiding. anyway my question is, after setting up the file location in Ndo, why is Photoshop saving the…
Ah Okay understood. Thanks @musashidan for a simple, to the point explanation and thanks everybody else for enlightening me on why this actually occures and how the modifier stack works. Much appreciated. I'll just experiment a little with the modifier stack to figure out my self on what are good and bad habits when…