Real time shaders can't be rendered (AFAIK) by software renderers. However, you can render to texture via the actual FX file (like one would do in a post-process fx/shader). You can render the mesh to UV space (this is often done for all sorts of blurring/processing effects to the actual texture). How you would grab this…
I wanted to ask if there is a way to render out shadow passes from Maya viewport 2.0.I want to render out the characters from the viewport using playblast and then render the environment seperately but the shadows being casted on the floor by the characters will not show without the environment in place.Is there some other…
Hello everyone. I've started a DevLog on custom Scriptable Rendering Pipeline creation within Unity. I hope these tutorials shall be useful in your projects. If you like such kind of info, please, spread the word. Thanks for your time and stay tuned! Current chapters available: DevLog #1: Initial Setup DevLog #2: Skybox,…
We are a documentary film production company at Sunset Gower Studios in Los Angeles. Over the past few weeks we have been given the challenge of converting a single mountain scene from a traditional CPU-based V-ray render over to the GPU-based Octane renderer. Here is the 25,000 CUDA core hardware setup that we've…
Hi all, Did try to search for more info but my rookie-ness and lack of terminology let me down I'm afraid. I hear a lot about compositing - but mostly within the video context. So my questions are: 1. Is it common practice, or recommended, to finish still renders with some compositing? 2. Where can I learn to skillfully…
hai there, This afternoon I was baking textures for my object , a wall of rocks. After quit some trail and error I managed to get a good render to get a preview. Now im trying to recreate the workflow and somehow the rendered image is really bad and look nothing like it. So here is the deal. I baked my normal and AO maps…
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Hey hey, For the current LPC I am using an FX shader that allows me to vertex texture blend. However, when it renders, it renders it as a flat colour. My understanding is that FX shaders won't render. So what I am wondering, is.. 1.) How can I render vertex texture blending inside of 3DS max ? (2008) 2.) Can you actually…
I'm trying to create normal maps and have several tuts to follow, all basically tell me the same thing which I get but when I'm done baking they all say to select hq rendering from the rendering option menu. It won't let me check it. I need to have hq rendering on to see my normal map so I'm pretty much stuck here. I see…
I wasn't trying to downplay the importance of other rendering techniques, the only thing I said was that JordanN was confusing rendering technique and art style. His post seems to imply that anything using the same rendering technique is limited to one common art style, which is simply not true. While rendering technique…