hai there,
This afternoon I was baking textures for my object , a wall of rocks. After quit some trail and error I managed to get a good render to get a preview.
Now im trying to recreate the workflow and somehow the rendered image is really bad and look nothing like it.
So here is the deal. I baked my normal and AO maps via default Scanline renderer. I textured my object with a standard shader and used the DirectX shader.
I got a nice result.
Now I jump back behind my computer to repeat the proces and in the viewport it looks good, yet when I render it out it looks nothing like it even has these black pixels all over it and it seems like the normal and the AO arent working.
Any help would be aprecciated, I finally had a moment of eureka and now im just clueless...
Replies
As for the black dots, it could have to do with the multisampling, disabling this will usually get rid of these black dots when baking and rendering.
However! Disabling the multisampler isn't very ideal as it'd completely kill the AA, which is basically what the multisampler is "multisample anti-aliasing". So first you should try using reset x-form and render it again, it might just solve it.
As for the black dots, you mean the supersampler or lighting?
And ill try to reset x-form my objects.
THX alot mr. gray ^^