Hi. I am a 3D artist passionate about the video game industry and 3D in general. I'm looking for full time job as 3d artist. I would be more than happy to answer any questions you may have. Thanks in advance for your time, Miguel Angel Portfolio: https://www.artstation.com/bigmike813 Contact: mike.splitnormals@gmail.com…
Hi all, this is my first post in Polycount. I finished this real time character and I would like some C&C More images and MT viewer: https://www.artstation.com/artwork/x29N2 Thanks!
Hi guys, this is my first time posting on polycount, this is a little game asset that I am currently working on. The base mesh is modeled in Maya, sculpted with zbrush and texture map and normal map editing are done in photoshop. The shader and final composition are done in unreal. Please feel free to critique and comment.…
Hi Guys, Here is my last freelance project. I worked with my collegue Gabriel Galvao. He worked on the weapons, and me on the character. The polycount of the character is 21K and the textures of 4K. Hope you like it, any suggestions are welcome.
Hi guys, I have finished my latest projects, here attached a couple of renders but you can see more in my portfolio, any feedback is always welcome, specially in the texturing whish I experimented a lot and I'm not really sure in some areas of the vehicle! https://www.artstation.com/artwork/xzqLz1…
Sculpt based off of a model from a Scott Eaton tutorial. The Displacement map is 8k but all other maps are in 4k so as I update them into 8k I may try another render again later. Any advice welcome.
Been trying to stay away from stylized textures and going back to more realistic looking environments. Looking at it after a few days I'm not as happy with it. It DOES have a generated appearance.