Just a quick work in progress showcase of a new prop that I will be focusing on over the next month or so! This will be completely modelled in Zbrush, then brought into Maya for retopology and UV adjustments and then finally brought into Unreal/Marmoset for final renders and set dressing with some Quixel materials and…
Hey guys i am currently working on a Art test for a Prop and i am having this weird texel density issue. It's quite a small prop compared to a Human scale. It's 30CM tall and 25 CM Width and Depth. I was told to use Maya 2019 and Painter 2019 and one 1024 Map. The asset seems to require atleast 20 - 30 Pixels per unit for…
GoldFire Studios was founded in 2008 as an indie game studio with a mission to connect the world through a shared love of interactive story. We've developed and published numerous games in various genres, with our latest being the upcoming narrative adventure, Arctic Awakening. We’re looking for a 3D environment/prop…
The recent thread asking how to maintain texel density got me thinking, as many of the answers were needlessly complex or the opposite, i.e. just eyeball it. There is actually a fairly accurate and artist friendly way to match a specified texel density, so I thought I would take the time to explain the method as well as…
Well, I wasn't sure about posting a late Art Challenge post (or where to post it if it was late), but since @LeonDreiling is doing it, I guess I will too. I started on this with only three or four days left of the 100th Art Challenge, and thought I'd just churn out a quick low or mid-poly prop. Some better planning at the…
Hey polycount! For my next project, I'm looking to make a simple clean prop to keep practicing on modeling and texturing as clean as possible a realistic asset. Seeking for props, I've found this cool concept by Glenn Van Driel of what seems to be a... paper/metal sheet cuter (?) for Horizon Forbidden West : I really like…
@Eric Chadwick I completely agree, that render is the least nice looking...but I finished the project, made a flythrough, turntables for every prop etc., uploaded everything on artstation so I'm going to leave it as it is. I should have made the thread before, so things like this could be addressed before. Will keep in…
This is just a silo viewport grab to test out exporting. Modeling in Silo and detailing in Zbrush. Posting a bit to early even for a wip but I wanted to get some feedback before I continue on tonight. I don't think I'm getting everything I can out of my sub d levels. Current poly count is 500,000 on this piece. I am using…
HI everyone , I would like to know what techique in combine with respective software do I need to my workflow ? specially for games , PC target and Unity development. I am looking for this style . link : https://forum.unity.com/attachments/fantasy_medieval_pack-props-copy-copy-jpg.111313/ as you can see there is not too…