Problem solved Maya8 now uses the shape of the uv shell instead of the bounding box, automap and auto pack make for really nice lightmap unwraps with minimal hand tweaking.
this is very neat looking- I definitely like what's going on and I'm looking foward to seeing how you solve a couple things. I'm just wondering though.... what IS it?
I found it out haha, damn, silly stuff. A part of the highpoly was inverted, the ring you see, that's why it worked when I inverted only that part. Mystery solved!
Is there any user preference map for max like there is in maya? If so, make a backup and delete it (or just rename). This should force the program to revert to default, this might solve your issue?
Well ... this is precisely why this kind of "stylized scifi" stuff is just much more approapriate to build as a subdiv model rather than in strict CAD. This type of models/designs are filled with such impossible transitions like what you have here ; and as matter of fact finding ways to handle them is a big part of the job…
Hi guys. I had some Uv problems (on the bottom metal parts) wen uploaded the model on Skechfab(Tested on marmoset and they aren't so visible). Is there a way to solve this (whitout redoing the UVs)? Sorry for bad english. Thanks!! model
Did someone manage to write a proper PBR shader for materials like cotton in PBR? Standart roughness/glossines doesn't cut it. It's either looks really rough or plastic. How do you solve this?
the normal map bakes perfectly fine except for this area that has these weird artifacts, the problem is solved by adding a couple of edge loops around this cut out, but i don't understand why, can someone explain what is happening?
Are you interested in revolutionizing virtual communication? Do you want to work with a cross-discipline team — made up of video game vets (ex CD Projekt Red), web stack vets, designers, 3D artists, and event producers — to help solve sophisticated technical challenges? The need for meaningful virtual communication in…
Hi guys, I have a request, I've been reading about baking and how it all works and what are do's and don'ts and for practice, I've decided to make a quick little asset I wanted to bake onto a low poly object. I plan on making a ton more assets as a practice in the next few months as soon as possible. The only time I…