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Author:
Toivo
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Technical Talk
UV Seams
hugocm90
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hugocm90
null
Dec 2016
Hi guys. I had some Uv problems (on the bottom metal parts) wen uploaded the model on Skechfab(Tested on marmoset and they aren't so visible). Is there a way to solve this (whitout redoing the UVs)? Sorry for bad english. Thanks!!
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Eric Chadwick
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Dec 2016
What does the texture look like with the UV wireframe on top?
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hugocm90
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Dec 2016
Eric Chadwick
said:
What does the texture look like with the UV wireframe on top?
Thanks for answer "Eric Chadwick"
I've darkened the texture a little bit so you can see the wireframe better.
Even if I use a base material, without texture, the seams are still visible on sketchfab
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Dif_Wire.png
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Eric Chadwick
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Dec 2016
You need to add edge padding around each uv island.
http://wiki.polycount.com/wiki/Edge_padding
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hugocm90
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Dec 2016
Thank you very much
@Eric Chadwick
!
It was a problem in the padding, but in normal map.
Thank you for your time
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I've darkened the texture a little bit so you can see the wireframe better.
Even if I use a base material, without texture, the seams are still visible on sketchfab
http://wiki.polycount.com/wiki/Edge_padding
It was a problem in the padding, but in normal map.
Thank you for your time