Joris, who is our current artist for this particular project, referred me to this site to seek for artists. Team name : Scarlet Gaming, Inc. - Registered Company Project name : Project Lifeblood - Replica Hunters (formerly Exploring the Stars) Brief description : We need a replacement artist. Our current artist that was…
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking Level Designers to join our console and mobile teams at our new Toronto studio. Gameloft is an international developer and publisher of video games for mobile phones and…
Last time I used Maya was 15 year ago , as well XSI . So could compare only MAx and Blender. IMO in key tools important for everyday gamedev pipeline Blender had been ahead of Max during last 10 years already . And all cool new features in MAx during recent years are IMO a try to catch up with Blender. Like Mikkt support,…
Medusa Pro Version 1.02 Released We've just released version 1.02 of Medusa Pro which has been inspired by user comments. There are lots of extra features requested by customers, such as user defined mouse sensitivity, but the big one is an extra level of randomness for models. Each Medusa Pro model is generated randomly…
Welcome to our Dota 2 Monthly Community Competition #21 The theme will be based on this cosmetic list We are getting the 3 heroes with less cosmetics that are supported to work with. We are also keeping the SINGLE ITEMstyle, If you want to work on a set and post it here for feedback is totally fine, but just post one item…
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…
i'd like to share with Polycount some Photoshop texturing process stuff. SOME PHOTOSHOP TEXTURING PROCESS STUFF so, lets get to it. the first thing i'd like to talk about is the pleasure in creating an "initial setup" Photoshop Action. for me, a texture begins with an unwrap, and so i start there. here's an image of a UV…
So I've been using maya for about 3 months now and im pretty comfortable with it.. in some cases i prefer it to max.. but regardless, there are still some small things that i wish i could do but cant. I dont know if its a thing with maya that is just like this, or if i need to change settings.. so thats where you all come…
[ame] https://www.youtube.com/watch?v=4ewBjmrLa0c[/ame] See the indie game project at: http://www.RulofGods.com THE GODS The beginning of the Chimeran race was a sudden one. Genetically engineered, they were used to populate a planet terraformed to support intelligent life. This planet is rich with an ore of glowing energy…