This may be the tough answer you'll have to swallow. Check out this post in the Careers & Education section, from a person involved in hiring. They have to screen through many artists a day, if you don't have the best work, they quickly go for the next artist to consider for a position. With school, you have to take the…
@rago Nice silhouettes so far! I like how you're retaining the main negative space in the middle. How many sculpts in total are you using? I've determined I might be able to get away with using only 3 meshes for most of the large forms. @count_crushmore I think that your surfaces could probably benefit by having some areas…
Hey man, it sounds like you're asking for feedback on how closely you stuck to your reference? If that's the case then I'd say that the handle looks like a different kind of wood based on the pattern of the grain. And the blade looks like a different material based on how dark the metal is in the reference. Excluded are…
you're in a great position. i feel you have a great sense for the sweet and cute and your work and taste is aligned with your goal. what i would want to see from a candidate for a project like the one you seek, is exactly the type of subject you have on display. creating and presenting the type of work you want to be…
Solid work. You've done a good job on the technical aspects like your low poly topo and unwrap. It would be nice for us to know the polygon count and texture resolution/texel density, as optimisation seems to be a focus for your presentation. The ID mask image does not tell us a lot of information (besides maybe bake…
Hey chilemang! I think you have some pretty sweet stuff happening in here. I can throw in my two sense but I am a student myself so take from it what you like. First thing I noticed was in your cafe scene, when you switch to wire frame there seems to be competing geometry in the door way. I would fix that because it…
Hi all! looking slicker!! And much better than the temporary grey one. However! There would be no love without crits (this is Polycount after all) hence here are my few. -most noticeable thing : the top banner. I like how it showcases great art, but its functionality is confusing. When I see great art on display I want to…
I dont hate you, I really appreciate your willingness to chime in. I get what you are saying. I made this choice this time to make a compromise on structure. To summarize the three (four?) options I have used and tried now to structure, here we go: 1 - Thumbnails on the front page. I get why people do this, and this is…
that's exactly the problem. Given that VN is much cheaper than China that won't be a lot. You'll return home poor. Maybe you make 400 usd a month, but I heard of people who make less. As a teacher, if you hire on with a university, you'll get a room and food for free though and a legit work permit and you get some cash…
I agree with Ninjas, I was actually quite surprised to see that no one commented on the visuals in L4D. Now, part of the problem is the Source engine in that every game that I have ever seen on it feels exactly like half-life 2, which in turn looks and feels like half-life 1 x2. So as a result I saw this game and…