[ QUOTE ] It's a pretty nice looking game, but last time I saw a vid of it in motion, it looked a bit slow and not fluid enough for my tastes... maybe they'll iron that out along the way though. Could be interesting. [/ QUOTE ] That is one of the bigger faults I had with Butcher Bay, and with the demo vid for this game.…
Ha ha, pretty cool man (colbert report... nice). the first couple characters you have there that are textured look pretty solid man, I think your portfolio will be much stronger if you have more completed work like that. But everything else (from the character side) seems like it is lacking some final polish, nothing…
Hi Not sure if my head is just full of sleep, or it's because I've still yet to make them for myself, but I'm struggling to process how you'd go about setting up smaller maps similar to the Micro Detail Normal maps for skin pores etc. This was discussed a bit in another thread of mine, but I don't think the exact workflow…
Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
Hello everyone! I'm Dany Rivera AKA Dany Comics and I'm a character designer and comic book artist trying to develop my portfolio in Visual Development and Concept Art. I'm really excited to show my work and receive feedback to improve. I consider myself an easygoing person so feel free to reach out for any reason! I love…
Hey guys, I am trying to use the substance vray shader for the first time, but when switching to vraymtl metallic shader the material (which is not even a material yet, just a standard fill layer) looks very reflective. When I take the roughness all the way up (as in no reflection at all) I am getting this weird cartoony…
Hello everyone! I am a videogame art student from Barcelona that's graduating this year. After sometime lurking here I finally decided to post screenshots my end of career project (we call this TFG here). To give some context, I began this back in September and I've been doing the whole project alone, my project will be a…
As was said that night of the polycount meet up #4 http://boards.polycount.net/showthread.php?t=63456&page=6 I was talking with a few of you guys about seeing transformers 2 at imax since my cousin was coming into town that thursday. I wanted him to meet a few of the locals since hes in the games field as well (OMG THE…
Holy week of awesome, Batman! We're getting a little selfish with this recap today. Terrible, I know. Here now are the goods from this past week at Polycount. Polycount Jaco has a thing for sexy aliens. You know how I know? Parties. Whiskey. Robots. ebagg. Nick Carver cooked up this crazy creative vehicle, the Bull. Mezz…
Little late to the party, but better late than never! Gonna try and do both a model and illustration for this guy, so this first post in both threads will be the same. I LOVE the arcade skin for Hecarim especially, and think Nocturne is so cool, so decided to try an arcade type skin for him. I've noticed the other arcade…