I am trying out vertex color painting in 3dsmax. say u paint a vertex color map after asigning a vertex paint modifier, is there a way to get the initial vertex color map to display as you paint a new vertex color after applying a new vertex paint modifier especially if u need to paint with reference to the previous one in…
Hi mates, i am learning on my own, and since some days ago i got a problem with UVs that i really can not find a solution after searching for long time. When you have a hand-painted texture you can stack 2 symmetrical parts, right ? But when only some parts of the character ( or prop ) are symmetrical the method that i am…
Anyone know of any 3D paint software that supports the use of multiple UVW sets within the same material? I need to paint an un-tiled mask between two tiled color textures, for landscape blending in a game. Here's an example, created in 3ds Max: One 1024^2 color texture (rocks) is tiled in UV space 15 times across the…
I've been running into some odd problems losing my vertex colors on meshes that I'm painting. After painting a mesh, sometimes I'll lose all of the data I just painted. It's pretty frustrating, as I'm painting four channels of data on large mesh assets. I'm painting at the instance level, not on the mesh asset itself.…
I am trying to do some weight painting on my model. So I have Envelope selected and the bone selected and finally Paint Weights selected so I can paint values for this particular bone. But for the life of me I cant figure out out to paint exactly the value I want. I unselected "paint blend weights" Where is the ability to…
Managed to get it done just by the end of the month, since my last post I did some sculpting damages in Blender then baked and textured the book in Substance Painter. To save on UV space I mirrored a lot of the parts and you wont see most of the mirroring textures I used the "Research" art from the Artstation post for the…
I'm using Substance Painter, and for some reason, on this current model, I cannot paint over specific polygon faces. Initially entire sides of the model could not be painted on, but I found out this was because they were mirrored and I had their UVs displaced off the main UV space for baking purposes. So I fixed that by…