You apply a standard mat with the map on diffuse.
Apply vertexpaint modifier,
in assign vertex colors, check diffuse only, mapping in the rendering options
hit assign,
remove the map.
for some reason color by face result is overexposed but color by vertex works here. Weird
edit :it works if you put material self illumination to 100
I suppose you could use Batch Bake with the Light and Color setting, and use a material with Ambient Light set to 100%. I don't have time to test right now, but that might do it.
Tried it but the results arent good , the model barely takes any vertex shade coloring and I get better results hand painting , seems dor some reason the AO map dont get translated properly into the vertex paint modifier ... Perhaps couse is take from a hp and poorly adapts. To the lp?
I've tested and it runs the way it should
I don't know what you were expecting, there's no magic.
Baker sample the pixel color over each vertex. If you don't have enough geo, or if the pixel on the vertex isn't a representative color, it won't look great.
I've tested the process to bake a map into vertex color on a simple sphere. And it does what it is meant to do.
Here map baked on 128 and 16 sements spheres.
I don't have an example with a AO from a highpoly baked onto vertex color, which is anyway the same process and probably the same result as baking directly AO into the lp vertex color.
Post your test instead.
Replies
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/UV/Bake_Texture_to_Vertex_Colors
Apply vertexpaint modifier,
in assign vertex colors, check diffuse only, mapping in the rendering options
hit assign,
remove the map.
for some reason color by face result is overexposed but color by vertex works here. Weird
edit :it works if you put material self illumination to 100
http://wiki.polycount.net/AmbientOcclusionVertexColor#A3ds_Max_-_Radiosity
NAIMA was looking for instructions how to convert a bitmap into VC, which Noors describes above. Cool trick. I bet Maya allows this too somehow.
I don't know what you were expecting, there's no magic.
Baker sample the pixel color over each vertex. If you don't have enough geo, or if the pixel on the vertex isn't a representative color, it won't look great.
Here map baked on 128 and 16 sements spheres.
I don't have an example with a AO from a highpoly baked onto vertex color, which is anyway the same process and probably the same result as baking directly AO into the lp vertex color.
Post your test instead.