critique isn't a set of instructions for you to follow blindly. It's meant to point out the flaws other people see in the piece. Your job is to identify and assess the cause and or impact of these elements in your own work, correct or modify them, and thus make you a better artist. Take the way too common tip of making a…
Hi, I asked this over on the Allegorithmic forums but didn't get a response so I'm going to try here as well where there is a bit more activity. Is there any way I can use the Transferred Texture from Mesh baker to transfer a normal map from one UV set to another? If you do this in 3DS Max's Render To Texture tool, it…
Hello! It's the first time I post here so I'll make a little description. 3 years ago I finished a school of 3D artist and I got a base of what a video game artist need to know. Since then I got some job in little company where, most of the time, they had 1 or 2 artists who need to do a lot of things. It was very pleasant,…
Hey PC, so iv been working on this off and on for a while, been putting it in the WAYWO thread, figured id finally make a thread to get some serious crits on it. It's not supposed to be a completely believable piece of machinery but.. your thoughts either way. It's based of off the below concept. Anywho, rip it up. Concept…
Hi, fellows! I was locked out of my previous account so I had to start fresh with this one. I was wondering if anyone can suggest me a way to create a lowpoly mesh for the cape of the character I'm sculpting. Just a plane won't do the trick, but I want it to be light enough so that i can animate it as a cloth later on.
SD 5.3.1 This new build brings the most bug fixes in a Substance Designer release ever! Main Changes
* [3D View] Display the mesh name in the scene/edit instead of "Entity" * [3D View] Reset to default color when a new 3D View is opened * [3D View] Focus camera when switching from scene to primitive * [3D View] Display the…
Hi everyone, im new to polycount so starting a sketchbook seems to be the go to. I just recently got back into making effects so any constructive criticism is greatly apprieciated. My portfolio can be found at http://www.hcbfx.net/ but below is one of my most current projects. Again any help,advice, or insight is warmly…
not sure what your trying to ask...as for your high poly...all your cracks and divets and n e thing that would be unnecessary to model(all the little details) should be in your high poly. Looking at your bake, it does not seem like you have those details in there. Your high poly right now is just a low poly with lots of…
So im currently making 2.5$/hr as a non artist and in a few years it will go up to 6$/hr. So I'm not very hopeful about my future career. For the past 6 years i have been making art for my own enjoyment. not focusing on it 100%, so it pretty terrible. But i see a lot of decent artists make way more than 2$ per hours. So it…
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