Whats up, I was looking for a point in the right direction. I want a J.O.B in character modeling. I am currently modeling with 3DS Max. I am very comfortable with this program. ZBrush is great its a very fluid way to model. I just need to learn the interface better. I don't know how to bake my mesh into a UV map yet. I…
Hello guys, I've been following some tutorials from Simon Fuchs about hard poly modeling within max and a little bit of Zbrush. In this tutorial he shares some files so that we can use the scripts that he uses aswel, but he only seems to explain how one of them is installed, similar to textools this one is very easy to…
So I've been following David Lesperance for quite some time now, I like his style and all the information that he drops during his tutorials - he's conversant with so many different tools and he's always trying out new things as they come out - when he likes it, he makes sure to tell you why and how it can speed up your…
Hello some background I've been using the Silo trial for the last month and I love the way it's so focused and lightweight and just generally nice to be around - the reason I'm not going to purchase is that Max has a superior modelling and UV toolset. This experience prompted me to think seriously about trying to cut the…
http://www.lumonix.net/frames_shaderfx.html its still in beta trying it out now, will let you guys know if its any good. Shader FX is a full-featured real-time shader editor for 3ds Max. It allows artists with no previous programming experience to build complex HLSL FX shaders for use in Max's viewport and in external game…
Aerosoft GmbH is one of the world´s leading software-producers in Flight- and Train Simulation for the PC. To enhance our team we are looking for and at the earliest possible date: 3D-Designer/Digital & Print Media Designer Location: Bueren, Germany or Freelancer with Home Office Your tasks: -Design of 3D objects for…
This is an exciting opportunity to work closely with our game development teams, across all development disciplines, and help drive our tools technology forward to support the creation of all of Rockstar Games projects. The Junior/Support Tools Programmer role will initially focus on end-user support across our tool chain…
this is a little script i wrote today to help when high poly modeling. lots of times i want to just check real quick how my model would look with a turbosmooth modifier on it. before i would have a turbosmooth at the top of the stack and move up to check, then go back down to edit the mesh. This script simplifies the…
I have just purchased the book "Stop Staring: Facial Modeling and Animation Done Right" and am very pleased with it so far. I was wondering if any of you knew whether the types of interfaces that are setup for animating faces in chapter 12 can be made in 3dsmax? I would imagine that they can I am not familiar enough with…
I've been stalking this forum and its awesome sketchbooks for a couple of years now. I decided to finally give in and start posting some WIPs here to get feedback since I'm mostly trying to learn right now. And here I figured, I can learn from the very best :) I work for a design firm during the day but whenever I'm not…