Hi my polycount for this model is 15 k more or less, this is for my game models portfolio and i wanna know if its considered low poly, i mean is a ship after, the most dense poly zone is the balustrade in the wheel section, those alone take like 9k, so what do you think?
hello all, I'm currently building a a small modest deathmatch game. I need somebody to help out with a couple of character/player models. I'm going for a Tim Burton-esque goth world and characters. the player models will be cartoonish in nature. this is not paid work. When completed the game will be released for free.…
Hi, I'm looking for already uv mapped models that ready to be textured. I want to practice my texturing. I would like to thank any one who is willing to let me practice on their models.
Box5 Software has immediate need of a 3D modeler working in 3ds Max. Duties include modeling, mapping, and possibly rigging. please contact me at box5nick@gmail.com with resume and portfolio. thanks, Nick Klawitter
Hi, I have a website for FREE textures, 3D models and a few tutorial for helping people learn 3D. If anyone is interested in Free textures for their models, please visit. http://www.my3dtextures.com sincerely, Acharya
im using maya 7.0, what render globals should i be using to render game models? what light setup? the models look good in the viewports, but when rendered they lose crispyness and brightness...
Hi all :) , I've posted before, but I mainly lurk out of nervousness. Anyway, at the behest of my drive to improve my skills, I want to show you all this model I worked on for a few days in order to receive some feedback. I have been trying to get better at understanding normal mapping and texturing, so this was an…
I've been struggling in this part of models when it's time to UV, and I've already finished a bunch of models, but I am still not convince on how I UV this part, I'm done running, I need answers 😅.
Hi there, This isn't something I'm working with right now, but something I'd like to know for general knowledge and because I'd love to know how its done. In games such as Metal Gear Rising: Revengence & Mortal Kombat, characters are ripped and sliced open and always have an inner part of their model that appears whenever…
I have been reading the boards for a while and decided to join and start posting. I have learned so much from these boards its amazing. I am an art student living in Seattle and want to get a job in the gaming industry, dont we all. This model has potential i think, but needs texturing or maybe some ideas for a cool…