im using maya 7.0, what render globals should i be using to render game models? what light setup? the models look good in the viewports, but when rendered they lose crispyness and brightness...
For anything game model related use printscreen. Throwing a pre-rendered light on a real-time model never looks good to me. It doesn't give a lot of indication to what the model would look like in a game that uses real-time, vertex or per-pixel based lighting.
Ouch, print screen should only be used if you want to paint every single highlight reflection and shadow directly into your character texture, circa 1999. And if that's the case I still suggest 3point lighting as there is no way to simulate a rim light from multiple angles in your texture.
I would also suggest viewpoint for character, just speaking from my personal experience as most of my models actually looks better in the viewport than render.
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Marcus Dublin
it mess ur texture skillzz
!
perhaps Maya offers a similar feature?