:) thanks glottis, but that was Lamont there giving me a hand. I've learned quite a bit since then, have yet to implement it en masse in the scene. well i've been all over the place except for 3d lately, but now I'm back to wrapping this baby up. feeling good for the end of this month, give maybe one week for love &…
So, photography seems to be a pretty big hobby amongst most creatives, and I love talking about cameras. I'd like this thread to be about anything photography related, from advice about cameras if you're thinking about purchasing, or even discussion about lighting equipment and lighting modifiers. Some basic info: The…
Hi, I am having a little trouble with a rock wall. It is supposed to look realistic, not stylized. But I can't seem to get away from this typical game-like look, where the rocks are just obviously all extruded from one wall and end up all looking very uniform. Can anyone give me any hints on how to get a rock wall that…
Hey guys, how do you deal with sticking to one project? I am trying to find inspiration in pinterest and google,with environments that i like and feel comfortable doing, but i end up doing mistakes, going back again and again for hours to try and find the solution to my problem and experimenting. All of these details…
{Important Stuff Below The Picture} ( Picture from VinceHardy.com) Intro Hi! I'm T.F, a Game 3D Artist. This is a little guide (explanations) on what do you need to know about Linux for Art & Game Development ! Basically as I grew tired of MS Win10 for different reason's like the poor resource management usage which is…
Hey there! I am Melina, and I am currently studying at SAE Institute Germany. At the moment, I am working on my bachelor project in the field of creature art. My creature contains elements such as being a survivor of a long term snow and ice storm. More information will follow in the bullet point list. For the…
By adding yet another edgeloop to make the tri to a quad. Or by merging the vertices together to remove the faceloop that ends in this tri. Or you add an SDS layer, then this tri turns into quads, with a pole. Another question is if this tri makes trouble at all. When this is a final geometry then you might just be fine…
Ah, I see. Is on left lowpoly with normal map applied, on the right lowpoly mesh shading? Personally, like to reduce the mesh shading gradients for such objects so that the normal map has less to compensate, keeping its limited bit depth in mind. Whether mesh gradient will actually come through also depends on the final…
As others have point out, I'd remove the 2d and photography stuff. They are not working in your favor. Unless you can make something cool they can use as concept art or inspiration or for setting the mood of the level/dungeon/scene. AND then you create the whole envo according to your concept, THAT would be cool. Same with…
Really nice work so far. I like all the detail everywhere, it's almost too busy yet it gives a very rich feel to the set. The rug on the stairs needs a ending trim/edge to it at the bottom, right now it sort of ends in the middle of a texture tile and doesn't look quite right. Don't forget to punch up the contrast in your…