Hey guys, how do you deal with sticking to one project?
I am trying to find inspiration in pinterest and google,with environments that i like and feel comfortable doing, but i end up doing mistakes, going back again and again for hours to try and find the solution to my problem and experimenting. All of these details required to import an asset into a game engine, they seem so many especially when you dont have a mentor. I always find a solution, or worst case scenario i ask in these forums, but in the end and after hours and hours of trying to fix some of those mistakes, i kind of lose interest and start a new project.
Does anyone have any ideas or tried things to keep you continuing in a project? It is totally different when you work with a client because you want to get paid, but when you do it for yourself, the voice that tells you to leave this project and start a new one with excitement, is a rather loud voice.
Replies
thats no problem for me i like to test new workflows and start things from scratch...
if i like to finish something it does only work if i do it for a challenge or for a private project with other people...
i have enough to finish in my day job..
I was a bit worried that if i have no motivation to finish something, i won't make it as good as i would otherwise. So, getting paid for it gives you the motivation to finish, right?
It's just that i never think i made something worth putting in a portfolio, that's where i stop the project.
for all my unfinished projects it was mostly for research... no need to finish it...
Yes commit. And by that try what you are thinking and see how it turns out. If it's bad or rough you will learn from it much more then if u were to never try it at all.
I would suggest scaling back the scale of what your trying to achieve. If your trying to build something huge it will slowly kill you hehe. Go back to a prop or a small diorama.
Also don't worry about the bad art. We all make bad art haha. What's important is as you get better you replace or rehaul your portfolio with your new hotter stuff. It will only get better.
Hope that helps.
Adding too much detail to background assets is actually what motivates me, because I enjoy making art and getting into the details; if it ends up looking good then it ends up with close up screenshots.
Experimenting is also very important to me, especially in a realtime scene my motivation is normally to nail down something I suck at and the scene grows around that. Foliage, shader work, composition etc
Rushing and not problem solving sounds like a recipe for mediocre work, finding a way to accelerate your process is obviously very important but let speed come from experience and not from skipping steps that'll probably create better results.
In my opinion Excitement is what motivates you to finish projects.
I have plenty of pieces I've thrown away but it's because I fell out of love with them, they didn't excite me; not because I lacked determination.
Most artists that are great at what they do, do what they love.
If you find yourself overwhelmed , then re-scope and make something smaller.
Or it starts small but perfectionism kicks in and makes it grow into a clusterfuck where i constantly are in doubt: can i still handle it, and can my computer?
I should have been done with my current project like a week ago, but i am still still simulating smoke in Houdini for a barely visible smoketrail, while i am manually modelling raindrops and contemplate the strategic placement of bokeh lightbubbles in the background.
2) same but with relax
3) manually moved the verts in a different direction
4) two seams, worst of all
What is more frustrating is that it is a simple object........