I recently started to work on Simon Fuchs' workflow. Blockout in Blender, Highpoly in Zbrush. I want to have different perspectives on the WIP. Thanks! :)
Hey, as the title says, Fluorescent doesn't seem to show up in marmoset viewer for me, is there a way to get this working? Thanks in advance! Viewport Viewer
Hello polycounters! I'm new to this forum, but you'll be seeing me a lot in the coming months, as I am nearing the end of my schooling, and I'm almost done with all my non-game related CG classes. I have 4 months till graduation, and by then I need to have poured my heart into my reel. Anyways, onto my question! What are…
- Career Direction/Specialization is unclear. You're ranging between Hard Surface / Vehicle / Environment / Character / FX / UI / Concept... unless you're shooting for Generalist you need to pick something otherwise the specialized positions will be given to someone else who's evidently sure where his/her passion lays in…
Hey everyone! I am new to this forum so I am sorry if I do anything wrong or break some kind of rule :D I've been looking at some of the work on this forum and its pretty amazing, so I thought this would be a good place to ask for some help. I am planning to work on a level in unity based upon the art style of Zelda…
You may not be a fan of DRagon Ball or even anime but let's give these guys some props for their work here. As you probably know, these are the guys behind the Guilty Gear and Blaz Blue titles. I tihnk they had already baffled a lotsa people here with Guilty Gear Xrd which completely changed and transcended the anime…
http://www.IamGregAmato.com Please look at my site and my work. Freelance is the only way during my education that I have been able to go above and beyond what bare minimum is required at school. It is also my only means of income due to the rigorous time commitment school has become (18 credit hours a semester plus…
http://www.6ft.com/careers/9531-concept-artist/ email k@6ft.com to apply The Concept Artist is responsible for transforming ideas into 2D visual representations that inspire and help feed our 3D artists and Designers. Your unique use of artistic vision, color, proportion and personality come through in every drawing you…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…