Hi, Normally if I get stuck a a projrct I doodling around in 3DMax, just creating forms, parts etc. Over my last projects (all low poly) I sketched a spaceship which I finally fall to and no I want to bring this "sketch" up to a full fledged high poly model. My problem is... how? Here are two renders (wireframe and plane…
what's probably happening is that the texture is being run through some sort of color space transform - this is common with photo editing software (including photoshop) i'm not sure you'll be able to do anything about it in paint.net but in gimp you should be able to turn off color management. that's a bit of a funny…
Blender has a native face weighting button for pretty a while . Shading Tab on the left side> Normals>Set from faces. Works only with checked in auto-smooth checkbox on selected faces. Edited normals are exported from Blender with fbx just fine also. Could be done in a single click also as a normal transfer from hi res…
EDIT 2: This got sold. I'm selling my ZBrush(WIN) license so I can pay for other stuff. Here's the deal: Buyer pays 500$ and I transfer my license through Pixologic(I'll pay the 50$ fee). The license will be the same as any other ZBrush license you buy from their store: registered to your name, free updates etc. We can do…
OK, I'm in a situation of my own making because of lack of planning. I have a nice highpoly sculpt in Zbrush. It's a dynamesh object so there are no lower detail versions. I would like to make a game rez version of this but there is the issue of UVmapping the high so that I can transfer polypaint info to a low rez. I have…
I am not familiar with max, but I think the problem might be with any added groups or transforms and then the import settings in unreal. What I found in maya is that when exporting the skeleton, it cannot be within any groups. It seems that unreal expects the root joint to not be child to anything else, or it gets…
Anyone got any tips on how to texture flower petals? I tried giving them a velvety texture but it looks wrong and there aren't a lot of high quality close up imagines that i found. The few petals i managed to extract from images were difficult to work with when trying to transform them to 40 different petals while giving…
Hey there! I've never posted a single thing in this forum before but I saw the contest and figured I'd give it a shot :) I dont have much of a story worked out for this guy yet. But, the general idea is that he used to be a royal guard to a cruel and sinister king. He fell in love with the kings daughter, the king finds…
what are the steps for making a good dota 2 item? (I'm working with Maya,Zbrush,Photoshop and 3dcoat, and I'm open for suggestions for new softwares/things to do) btw, what do I do after I have a high poly model? How do I make the first model I made a high poly model? And then how do I make it into a low poly model? (in…
What's up y'all I'm having some issues with rigging up an auto clavicle rotation setup for the arm. I want the clavicle to rotate upwards automatically when the arm goes up. I tried using the Expose Transform (ExposeTm) helper to extract the rotation from the upper arm and drive the clavicle rotation with it, but since the…